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自学教程:C++ ADD_POINTERS函数代码示例

51自学网 2021-06-01 19:33:35
  C++
这篇教程C++ ADD_POINTERS函数代码示例写得很实用,希望能帮到您。

本文整理汇总了C++中ADD_POINTERS函数的典型用法代码示例。如果您正苦于以下问题:C++ ADD_POINTERS函数的具体用法?C++ ADD_POINTERS怎么用?C++ ADD_POINTERS使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。

在下文中一共展示了ADD_POINTERS函数的24个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: _ae_loopback_array_elt

/** * Called via glArrayElement() and glDrawArrays(). * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions * for all enabled vertex arrays (for elt-th element). * Note: this may be called during display list construction. */void GLAPIENTRY _ae_loopback_array_elt( GLint elt ){   GET_CURRENT_CONTEXT(ctx);   const AEcontext *actx = AE_CONTEXT(ctx);   const AEarray *aa;   const AEattrib *at;   const struct _glapi_table * const disp = GET_DISPATCH();   if (actx->NewState)      _ae_update_state( ctx );   /* generic attributes */   for (at = actx->attribs; at->func; at++) {      const GLubyte *src         = ADD_POINTERS(at->array->BufferObj->Data, at->array->Ptr)         + elt * at->array->StrideB;      at->func( at->index, src );   }   /* conventional arrays */   for (aa = actx->arrays; aa->offset != -1 ; aa++) {      const GLubyte *src         = ADD_POINTERS(aa->array->BufferObj->Data, aa->array->Ptr)         + elt * aa->array->StrideB;      CALL_by_offset( disp, (array_func), aa->offset, 		      ((const void *) src) );   }}
开发者ID:Magister,项目名称:x11rdp_xorg71,代码行数:35,


示例2: _mesa_GetPixelMapfv

void GLAPIENTRY_mesa_GetPixelMapfv( GLenum map, GLfloat *values ){   GET_CURRENT_CONTEXT(ctx);   GLuint mapsize, i;   const struct gl_pixelmap *pm;   ASSERT_OUTSIDE_BEGIN_END(ctx);   pm = get_pixelmap(ctx, map);   if (!pm) {      _mesa_error(ctx, GL_INVALID_ENUM, "glGetPixelMapfv(map)");      return;   }   mapsize = pm->Size;   if (ctx->Pack.BufferObj->Name) {      /* pack pixelmap into PBO */      GLubyte *buf;      /* Note, need to use DefaultPacking and Pack's buffer object */      ctx->DefaultPacking.BufferObj = ctx->Pack.BufferObj;      if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,                                     GL_INTENSITY, GL_FLOAT, values)) {         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glGetPixelMapfv(invalid PBO access)");         return;      }      /* restore */      ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                                              GL_WRITE_ONLY_ARB,                                              ctx->Pack.BufferObj);      if (!buf) {         /* buffer is already mapped - that's an error */         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glGetPixelMapfv(PBO is mapped)");         return;      }      values = (GLfloat *) ADD_POINTERS(buf, values);   }   else if (!values) {      return;   }   if (map == GL_PIXEL_MAP_S_TO_S) {      /* special case */      for (i = 0; i < mapsize; i++) {         values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i];      }   }   else {      MEMCPY(values, pm->Map, mapsize * sizeof(GLfloat));   }   if (ctx->Pack.BufferObj->Name) {      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                              ctx->Pack.BufferObj);   }}
开发者ID:astrofimov,项目名称:vgallium,代码行数:60,


示例3: _mesa_map_pbo_dest

/** * For commands that write to a PBO (glReadPixels, glGetColorTable, etc), * if we're writing to a PBO, map it write-only and return the pointer * into the PBO.  If we're not writing to a PBO, return /p dst as-is. * If non-null return, must call _mesa_unmap_pbo_dest() when done. * * /return NULL if error, else pointer to start of data */void *_mesa_map_pbo_dest(struct gl_context *ctx,                   const struct gl_pixelstore_attrib *pack,                   GLvoid *dest){   void *buf;   if (_mesa_is_bufferobj(pack->BufferObj)) {      /* pack into PBO */      buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0,						   pack->BufferObj->Size,						   GL_MAP_WRITE_BIT,						   pack->BufferObj,                                                   MAP_INTERNAL);      if (!buf)         return NULL;      buf = ADD_POINTERS(buf, dest);   }   else {      /* pack to normal memory */      buf = dest;   }   return buf;}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:34,


示例4: _mesa_validate_pbo_teximage

/** * Check if an unpack PBO is active prior to fetching a texture image. * If so, do bounds checking and map the buffer into main memory. * Any errors detected will be recorded. * The caller _must_ call _mesa_unmap_teximage_pbo() too! */const GLvoid *_mesa_validate_pbo_teximage(struct gl_context *ctx, GLuint dimensions,			    GLsizei width, GLsizei height, GLsizei depth,			    GLenum format, GLenum type, const GLvoid *pixels,			    const struct gl_pixelstore_attrib *unpack,			    const char *funcName){   GLubyte *buf;   if (!_mesa_is_bufferobj(unpack->BufferObj)) {      /* no PBO */      return pixels;   }   if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth,                                  format, type, INT_MAX, pixels)) {      _mesa_error(ctx, GL_INVALID_OPERATION, "%s%uD(invalid PBO access)",                  funcName, dimensions);      return NULL;   }   buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0,                                                unpack->BufferObj->Size,						GL_MAP_READ_BIT,						unpack->BufferObj,                                                MAP_INTERNAL);   if (!buf) {      _mesa_error(ctx, GL_INVALID_OPERATION, "%s%uD(PBO is mapped)", funcName,                  dimensions);      return NULL;   }   return ADD_POINTERS(buf, pixels);}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:39,


示例5: _mesa_validate_pbo_compressed_teximage

/** * Check if an unpack PBO is active prior to fetching a compressed texture * image. * If so, do bounds checking and map the buffer into main memory. * Any errors detected will be recorded. * The caller _must_ call _mesa_unmap_teximage_pbo() too! */const GLvoid *_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx,                                 GLsizei imageSize, const GLvoid *pixels,                                 const struct gl_pixelstore_attrib *packing,                                 const char *funcName){   GLubyte *buf;   if (!_mesa_is_bufferobj(packing->BufferObj)) {      /* not using a PBO - return pointer unchanged */      return pixels;   }   if ((const GLubyte *) pixels + imageSize >       ((const GLubyte *) 0) + packing->BufferObj->Size) {      /* out of bounds read! */      _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access)");      return NULL;   }   buf = (GLubyte*) ctx->Driver.MapBufferRange(ctx, 0,					       packing->BufferObj->Size,					       GL_MAP_READ_BIT,					       packing->BufferObj);   if (!buf) {      _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped");      return NULL;   }   return ADD_POINTERS(buf, pixels);}
开发者ID:FASTCHIP,项目名称:kernel_3.4.67_lenovo_s939_mtk6592,代码行数:37,


示例6: _mesa_error

/* Unlike the other intel_pixel_* functions, the expectation here is * that the incoming data is not in a PBO.  With the XY_TEXT blit * method, there's no benefit haveing it in a PBO, but we could * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit * PBO bitmaps.  I think they are probably pretty rare though - I * wonder if Xgl uses them? */static const GLubyte *map_pbo( struct gl_context *ctx,			       GLsizei width, GLsizei height,			       const struct gl_pixelstore_attrib *unpack,			       const GLubyte *bitmap ){   GLubyte *buf;   if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,				  GL_COLOR_INDEX, GL_BITMAP,				  INT_MAX, (const GLvoid *) bitmap)) {      _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");      return NULL;   }   buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,						GL_MAP_READ_BIT,						unpack->BufferObj,                                                MAP_INTERNAL);   if (!buf) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");      return NULL;   }   return ADD_POINTERS(buf, bitmap);}
开发者ID:vsyrjala,项目名称:mesa,代码行数:32,


示例7: _mesa_validate_pbo_compressed_teximage

/** * Check if an unpack PBO is active prior to fetching a compressed texture * image. * If so, do bounds checking and map the buffer into main memory. * Any errors detected will be recorded. * The caller _must_ call _mesa_unmap_teximage_pbo() too! */const GLvoid *_mesa_validate_pbo_compressed_teximage(struct gl_context *ctx,                                 GLuint dimensions, GLsizei imageSize,                                 const GLvoid *pixels,                                 const struct gl_pixelstore_attrib *packing,                                 const char *funcName){   GLubyte *buf;   if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, packing,                                             imageSize, pixels, funcName)) {     /* error is already set during validation */      return NULL;   }   if (!_mesa_is_bufferobj(packing->BufferObj)) {      /* not using a PBO - return pointer unchanged */      return pixels;   }   buf = (GLubyte*) ctx->Driver.MapBufferRange(ctx, 0,					       packing->BufferObj->Size,					       GL_MAP_READ_BIT,					       packing->BufferObj,                                               MAP_INTERNAL);   /* Validation above already checked that PBO is not mapped, so buffer    * should not be null.    */   assert(buf);   return ADD_POINTERS(buf, pixels);}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:40,


示例8: _mesa_get_compressed_teximage

/** * This is the software fallback for Driver.GetCompressedTexImage(). * All error checking will have been done before this routine is called. */void_mesa_get_compressed_teximage(struct gl_context *ctx,                              struct gl_texture_image *texImage,                              GLvoid *img){   const GLuint row_stride =      _mesa_format_row_stride(texImage->TexFormat, texImage->Width);   GLuint i;   GLubyte *src;   GLint srcRowStride;   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {      /* pack texture image into a PBO */      GLubyte *buf = (GLubyte *)         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);      if (!buf) {         /* out of memory or other unexpected error */         _mesa_error(ctx, GL_OUT_OF_MEMORY,                     "glGetCompresssedTexImage(map PBO failed)");         return;      }      img = ADD_POINTERS(buf, img);   }   /* map src texture buffer */   ctx->Driver.MapTextureImage(ctx, texImage, 0,                               0, 0, texImage->Width, texImage->Height,                               GL_MAP_READ_BIT, &src, &srcRowStride);   if (src) {      /* no pixelstore or pixel transfer, but respect stride */      if (row_stride == srcRowStride) {         const GLuint size = _mesa_format_image_size(texImage->TexFormat,                                                     texImage->Width,                                                     texImage->Height,                                                     texImage->Depth);         memcpy(img, src, size);      }      else {         GLuint bw, bh;         _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);         for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {            memcpy((GLubyte *)img + i * row_stride,                   (GLubyte *)src + i * srcRowStride,                   row_stride);         }      }      ctx->Driver.UnmapTextureImage(ctx, texImage, 0);   }   else {      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");   }   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);   }}
开发者ID:FASTCHIP,项目名称:kernel_3.4.67_lenovo_s939_mtk6592,代码行数:64,


示例9: _mesa_get_teximage

/** * This is the software fallback for Driver.GetTexImage(). * All error checking will have been done before this routine is called. * We'll call ctx->Driver.MapTextureImage() to access the data, then * unmap with ctx->Driver.UnmapTextureImage(). */void_mesa_get_teximage(struct gl_context *ctx,                   GLenum format, GLenum type, GLvoid *pixels,                   struct gl_texture_image *texImage){   GLuint dimensions;   switch (texImage->TexObject->Target) {   case GL_TEXTURE_1D:      dimensions = 1;      break;   case GL_TEXTURE_3D:      dimensions = 3;      break;   default:      dimensions = 2;   }   /* map dest buffer, if PBO */   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {      /* Packing texture image into a PBO.       * Map the (potentially) VRAM-based buffer into our process space so       * we can write into it with the code below.       * A hardware driver might use a sophisticated blit to move the       * texture data to the PBO if the PBO is in VRAM along with the texture.       */      GLubyte *buf = (GLubyte *)         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj);      if (!buf) {         /* out of memory or other unexpected error */         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");         return;      }      /* <pixels> was an offset into the PBO.       * Now make it a real, client-side pointer inside the mapped region.       */      pixels = ADD_POINTERS(buf, pixels);   }   if (get_tex_memcpy(ctx, format, type, pixels, texImage)) {      /* all done */   }   else if (format == GL_DEPTH_COMPONENT) {      get_tex_depth(ctx, dimensions, format, type, pixels, texImage);   }   else if (format == GL_DEPTH_STENCIL_EXT) {      get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);   }   else if (format == GL_YCBCR_MESA) {      get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);   }   else {      get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);   }   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj);   }}
开发者ID:FASTCHIP,项目名称:kernel_3.4.67_lenovo_s939_mtk6592,代码行数:66,


示例10: vbo_exec_DrawElements

static void GLAPIENTRYvbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices){   GET_CURRENT_CONTEXT(ctx);   GLuint min_index = 0;   GLuint max_index = 0;   if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))      return;   if (!vbo_validate_shaders(ctx)) {      _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(bad shader)");      return;   }   if (ctx->Array.ElementArrayBufferObj->Name) {      const GLvoid *map = ctx->Driver.MapBuffer(ctx,						 GL_ELEMENT_ARRAY_BUFFER_ARB,						 GL_READ_ONLY,						 ctx->Array.ElementArrayBufferObj);      get_minmax_index(count, type, ADD_POINTERS(map, indices), &min_index, &max_index);      ctx->Driver.UnmapBuffer(ctx,			      GL_ELEMENT_ARRAY_BUFFER_ARB,			      ctx->Array.ElementArrayBufferObj);   }   else {      get_minmax_index(count, type, indices, &min_index, &max_index);   }   vbo_exec_DrawRangeElements(mode, min_index, max_index, count, type, indices);}
开发者ID:astrofimov,项目名称:vgallium,代码行数:33,


示例11: vbo_bind_vertices

static voidvbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,		  int base, unsigned min_index, unsigned max_index, int *pdelta){	struct nouveau_render_state *render = to_render_state(ctx);	struct nouveau_pushbuf *push = context_push(ctx);	struct nouveau_bo *bo[NUM_VERTEX_ATTRS];	unsigned offset[NUM_VERTEX_ATTRS];	GLboolean dirty = GL_FALSE;	int i, j, attr;	RENDER_LOCALS(ctx);	*pdelta = -1;	FOR_EACH_BOUND_ATTR(render, i, attr) {		const struct gl_client_array *array = arrays[attr];		struct gl_buffer_object *obj = array->BufferObj;		struct nouveau_array *a = &render->attrs[attr];		unsigned delta = (base + min_index) * array->StrideB;		bo[i] = NULL;		if (nouveau_bufferobj_hw(obj)) {			/* Array in a buffer obj. */			nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &bo[i]);			offset[i] = delta + (intptr_t)array->Ptr;		} else {			int n = max_index - min_index + 1;			char *sp = (char *)ADD_POINTERS(				nouveau_bufferobj_sys(obj), array->Ptr) + delta;			char *dp  = nouveau_get_scratch(ctx, n * a->stride,							&bo[i], &offset[i]);			/* Array in client memory, move it to a			 * scratch buffer obj. */			for (j = 0; j < n; j++)				memcpy(dp + j * a->stride,				       sp + j * array->StrideB,				       a->stride);		}		dirty |= check_update_array(a, offset[i], bo[i], pdelta);	}	*pdelta -= min_index;	if (dirty) {		/* Buffers changed, update the attribute binding. */		FOR_EACH_BOUND_ATTR(render, i, attr) {			struct nouveau_array *a = &render->attrs[attr];			nouveau_bo_ref(NULL, &a->bo);			a->offset = offset[i];			a->bo = bo[i];		}		TAG(render_release_vertices)(ctx);		TAG(render_bind_vertices)(ctx);	} else {
开发者ID:Sheph,项目名称:mesa,代码行数:60,


示例12: _mesa_map_pbo_source

/** * For commands that read from a PBO (glDrawPixels, glTexImage, * glPolygonStipple, etc), if we're reading from a PBO, map it read-only * and return the pointer into the PBO.  If we're not reading from a * PBO, return /p src as-is. * If non-null return, must call _mesa_unmap_pbo_source() when done. * * /return NULL if error, else pointer to start of data */const GLvoid *_mesa_map_pbo_source(struct gl_context *ctx,                     const struct gl_pixelstore_attrib *unpack,                     const GLvoid *src){   const GLubyte *buf;   if (_mesa_is_bufferobj(unpack->BufferObj)) {      /* unpack from PBO */      buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0,						   unpack->BufferObj->Size,						   GL_MAP_READ_BIT,						   unpack->BufferObj,                                                   MAP_INTERNAL);      if (!buf)         return NULL;      buf = ADD_POINTERS(buf, src);   }   else {      /* unpack from normal memory */      buf = src;   }   return buf;}
开发者ID:ChristophHaag,项目名称:mesa-mesa,代码行数:35,


示例13: _mesa_PixelMapfv

void GLAPIENTRY_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values ){   GET_CURRENT_CONTEXT(ctx);   ASSERT_OUTSIDE_BEGIN_END(ctx);   /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */   if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {      _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );      return;   }   if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {      /* test that mapsize is a power of two */      if (_mesa_bitcount((GLuint) mapsize) != 1) {	 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );         return;      }   }   FLUSH_VERTICES(ctx, _NEW_PIXEL);   if (ctx->Unpack.BufferObj->Name) {      /* unpack pixelmap from PBO */      GLubyte *buf;      /* Note, need to use DefaultPacking and Unpack's buffer object */      ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj;      if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,                                     GL_INTENSITY, GL_FLOAT, values)) {         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glPixelMapfv(invalid PBO access)");         return;      }      /* restore */      ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,                                              GL_READ_ONLY_ARB,                                              ctx->Unpack.BufferObj);      if (!buf) {         /* buffer is already mapped - that's an error */         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glPixelMapfv(PBO is mapped)");         return;      }      values = (const GLfloat *) ADD_POINTERS(buf, values);   }   else if (!values) {      return;   }   store_pixelmap(ctx, map, mapsize, values);   if (ctx->Unpack.BufferObj->Name) {      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,                              ctx->Unpack.BufferObj);   }}
开发者ID:astrofimov,项目名称:vgallium,代码行数:57,


示例14: bind_indices

/* Translate indices to GLuints and store in VB->Elts. */static void bind_indices( struct gl_context *ctx,			  const struct _mesa_index_buffer *ib,			  struct gl_buffer_object **bo,			  GLuint *nr_bo){   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vertex_buffer *VB = &tnl->vb;   GLuint i;   const void *ptr;   if (!ib) {      VB->Elts = NULL;      return;   }   if (_mesa_is_bufferobj(ib->obj) &&       !_mesa_bufferobj_mapped(ib->obj, MAP_INTERNAL)) {      /* if the buffer object isn't mapped yet, map it now */      bo[*nr_bo] = ib->obj;      (*nr_bo)++;      ptr = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr,                                       ib->count * vbo_sizeof_ib_type(ib->type),				       GL_MAP_READ_BIT, ib->obj,                                       MAP_INTERNAL);      assert(ib->obj->Mappings[MAP_INTERNAL].Pointer);   } else {      /* user-space elements, or buffer already mapped */      ptr = ADD_POINTERS(ib->obj->Mappings[MAP_INTERNAL].Pointer, ib->ptr);   }   if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {      VB->Elts = (GLuint *) ptr;   }   else {      GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));      VB->Elts = elts;      if (ib->type == GL_UNSIGNED_INT) {	 const GLuint *in = (GLuint *)ptr;	 for (i = 0; i < ib->count; i++)	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;      }      else if (ib->type == GL_UNSIGNED_SHORT) {	 const GLushort *in = (GLushort *)ptr;	 for (i = 0; i < ib->count; i++) 	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;      }      else {	 const GLubyte *in = (GLubyte *)ptr;	 for (i = 0; i < ib->count; i++) 	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;      }   }}
开发者ID:krnowak,项目名称:mesa,代码行数:56,


示例15: _ae_ArrayElement

/** * Called via glArrayElement() and glDrawArrays(). * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions * for all enabled vertex arrays (for elt-th element). * Note: this may be called during display list construction. */void GLAPIENTRY _ae_ArrayElement( GLint elt ){   GET_CURRENT_CONTEXT(ctx);   const AEcontext *actx = AE_CONTEXT(ctx);   const AEarray *aa;   const AEattrib *at;   const struct _glapi_table * const disp = GET_DISPATCH();   GLboolean do_map;   if (actx->NewState) {      assert(!actx->mapped_vbos);      _ae_update_state( ctx );   }   /* Determine if w need to map/unmap VBOs */   do_map = actx->nr_vbos && !actx->mapped_vbos;   if (do_map)      _ae_map_vbos(ctx);      /* emit generic attribute elements */   for (at = actx->attribs; at->func; at++) {      const GLubyte *src         = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)         + elt * at->array->StrideB;      at->func( at->index, src );   }   /* emit conventional arrays elements */   for (aa = actx->arrays; aa->offset != -1 ; aa++) {      const GLubyte *src         = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)         + elt * aa->array->StrideB;      CALL_by_offset( disp, (array_func), aa->offset, 		      ((const void *) src) );   }   if (do_map)      _ae_unmap_vbos(ctx);}
开发者ID:nikai3d,项目名称:mesa,代码行数:46,


示例16: bind_indices

/* Translate indices to GLuints and store in VB->Elts. */static void bind_indices( struct gl_context *ctx,			  const struct _mesa_index_buffer *ib,			  struct gl_buffer_object **bo,			  GLuint *nr_bo){   TNLcontext *tnl = TNL_CONTEXT(ctx);   struct vertex_buffer *VB = &tnl->vb;   GLuint i;   void *ptr;   if (!ib) {      VB->Elts = NULL;      return;   }   if (ib->obj->Name && !ib->obj->Pointer) {      bo[*nr_bo] = ib->obj;      (*nr_bo)++;      ctx->Driver.MapBuffer(ctx, 			    GL_ELEMENT_ARRAY_BUFFER,			    GL_READ_ONLY_ARB,			    ib->obj);      assert(ib->obj->Pointer);   }   ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);   if (ib->type == GL_UNSIGNED_INT && VB->Primitive[0].basevertex == 0) {      VB->Elts = (GLuint *) ptr;   }   else {      GLuint *elts = (GLuint *)get_space(ctx, ib->count * sizeof(GLuint));      VB->Elts = elts;      if (ib->type == GL_UNSIGNED_INT) {	 const GLuint *in = (GLuint *)ptr;	 for (i = 0; i < ib->count; i++)	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;      }      else if (ib->type == GL_UNSIGNED_SHORT) {	 const GLushort *in = (GLushort *)ptr;	 for (i = 0; i < ib->count; i++) 	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;      }      else {	 const GLubyte *in = (GLubyte *)ptr;	 for (i = 0; i < ib->count; i++) 	    *elts++ = (GLuint)(*in++) + VB->Primitive[0].basevertex;      }   }}
开发者ID:nikai3d,项目名称:mesa,代码行数:54,


示例17: r300AlignDataToDword

static void r300AlignDataToDword(GLcontext *ctx, const struct gl_client_array *input, int count, struct vertex_attribute *attr){	r300ContextPtr r300 = R300_CONTEXT(ctx);	const int dst_stride = (input->StrideB + 3) & ~3;	const int size = getTypeSize(input->Type) * input->Size * count;	GLboolean mapped_named_bo = GL_FALSE;	radeonAllocDmaRegion(&r300->radeon, &attr->bo, &attr->bo_offset, size, 32);	radeon_bo_map(attr->bo, 1);	if (!input->BufferObj->Pointer) {		ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER, GL_READ_ONLY_ARB, input->BufferObj);		mapped_named_bo = GL_TRUE;	}	radeon_print(RADEON_FALLBACKS, RADEON_IMPORTANT, "%s. Vertex alignment doesn't match hw requirements./n", __func__);	{		GLvoid *src_ptr = ADD_POINTERS(input->BufferObj->Pointer, input->Ptr);		GLvoid *dst_ptr = ADD_POINTERS(attr->bo->ptr, attr->bo_offset);		int i;		for (i = 0; i < count; ++i) {			memcpy(dst_ptr, src_ptr, input->StrideB);			src_ptr += input->StrideB;			dst_ptr += dst_stride;		}	}	if (mapped_named_bo) {		ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER, input->BufferObj);	}	radeon_bo_unmap(attr->bo);	attr->stride = dst_stride;}
开发者ID:AchironOS,项目名称:chromium.src,代码行数:37,


示例18: _mesa_get_compressed_teximage

/** * This is the software fallback for Driver.GetCompressedTexImage(). * All error checking will have been done before this routine is called. */void_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,                              GLvoid *img,                              struct gl_texture_object *texObj,                              struct gl_texture_image *texImage){   const GLuint row_stride = _mesa_format_row_stride(texImage->TexFormat,                                                     texImage->Width);   const GLuint row_stride_stored = _mesa_format_row_stride(texImage->TexFormat,                                                            texImage->RowStride);   GLuint i;   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {      /* pack texture image into a PBO */      GLubyte *buf = (GLubyte *)         ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                               GL_WRITE_ONLY_ARB, ctx->Pack.BufferObj);      if (!buf) {         /* out of memory or other unexpected error */         _mesa_error(ctx, GL_OUT_OF_MEMORY,                     "glGetCompresssedTexImage(map PBO failed)");         return;      }      img = ADD_POINTERS(buf, img);   }   /* no pixelstore or pixel transfer, but respect stride */   if (row_stride == row_stride_stored) {      const GLuint size = _mesa_format_image_size(texImage->TexFormat,                                                  texImage->Width,                                                  texImage->Height,                                                  texImage->Depth);      _mesa_memcpy(img, texImage->Data, size);   }   else {      GLuint bw, bh;      _mesa_get_format_block_size(texImage->TexFormat, &bw, &bh);      for (i = 0; i < (texImage->Height + bh - 1) / bh; i++) {         memcpy((GLubyte *)img + i * row_stride,                (GLubyte *)texImage->Data + i * row_stride_stored, row_stride);      }   }   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                              ctx->Pack.BufferObj);   }}
开发者ID:MttDs,项目名称:new-rexeno-tindpe,代码行数:53,


示例19: _mesa_get_compressed_teximage

/** * This is the software fallback for Driver.GetCompressedTexImage(). * All error checking will have been done before this routine is called. */void_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,                              GLvoid *img,                              struct gl_texture_object *texObj,                              struct gl_texture_image *texImage){   GLuint size;   if (ctx->Pack.BufferObj->Name) {      /* pack texture image into a PBO */      GLubyte *buf;      if ((const GLubyte *) img + texImage->CompressedSize >          (const GLubyte *) ctx->Pack.BufferObj->Size) {         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glGetCompressedTexImage(invalid PBO access)");         return;      }      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                                              GL_WRITE_ONLY_ARB,                                              ctx->Pack.BufferObj);      if (!buf) {         /* buffer is already mapped - that's an error */         _mesa_error(ctx, GL_INVALID_OPERATION,                     "glGetCompressedTexImage(PBO is mapped)");         return;      }      img = ADD_POINTERS(buf, img);   }   else if (!img) {      /* not an error */      return;   }   /* don't use texImage->CompressedSize since that may be padded out */   size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height,                                        texImage->Depth,                                        texImage->TexFormat->MesaFormat);   /* just memcpy, no pixelstore or pixel transfer */   _mesa_memcpy(img, texImage->Data, size);   if (ctx->Pack.BufferObj->Name) {      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                              ctx->Pack.BufferObj);   }}
开发者ID:aljen,项目名称:haiku-opengl,代码行数:50,


示例20: _mesa_max_buffer_index

/** * Find the max index in the given element/index buffer */GLuint_mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type,                       const void *indices,                       struct gl_buffer_object *elementBuf){   const GLubyte *map = NULL;   GLuint max = 0;   GLuint i;   if (_mesa_is_bufferobj(elementBuf)) {      /* elements are in a user-defined buffer object.  need to map it */      map = ctx->Driver.MapBufferRange(ctx, 0, elementBuf->Size,				       GL_MAP_READ_BIT, elementBuf);      /* Actual address is the sum of pointers */      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);   }   if (type == GL_UNSIGNED_INT) {      for (i = 0; i < count; i++)         if (((GLuint *) indices)[i] > max)            max = ((GLuint *) indices)[i];   }   else if (type == GL_UNSIGNED_SHORT) {      for (i = 0; i < count; i++)         if (((GLushort *) indices)[i] > max)            max = ((GLushort *) indices)[i];   }   else {      ASSERT(type == GL_UNSIGNED_BYTE);      for (i = 0; i < count; i++)         if (((GLubyte *) indices)[i] > max)            max = ((GLubyte *) indices)[i];   }   if (map) {      ctx->Driver.UnmapBuffer(ctx, elementBuf);   }   return max;}
开发者ID:CSRedRat,项目名称:mesa-1,代码行数:43,


示例21: max_buffer_index

/** * Find the max index in the given element/index buffer */static GLuintmax_buffer_index(GLcontext *ctx, GLuint count, GLenum type,                 const void *indices,                 struct gl_buffer_object *elementBuf){   const GLubyte *map = NULL;   GLuint max = 0;   GLuint i;   if (elementBuf->Name) {      /* elements are in a user-defined buffer object.  need to map it */      map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,                                  GL_READ_ONLY, elementBuf);      /* Actual address is the sum of pointers */      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);   }   if (type == GL_UNSIGNED_INT) {      for (i = 0; i < count; i++)         if (((GLuint *) indices)[i] > max)            max = ((GLuint *) indices)[i];   }   else if (type == GL_UNSIGNED_SHORT) {      for (i = 0; i < count; i++)         if (((GLushort *) indices)[i] > max)            max = ((GLushort *) indices)[i];   }   else {      ASSERT(type == GL_UNSIGNED_BYTE);      for (i = 0; i < count; i++)         if (((GLubyte *) indices)[i] > max)            max = ((GLubyte *) indices)[i];   }   if (map) {      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);   }   return max;}
开发者ID:aljen,项目名称:haiku-opengl,代码行数:43,


示例22: nouveau_init_array

voidnouveau_init_array(struct nouveau_array *a, int attr, int stride,		   int fields, int type, struct gl_buffer_object *obj,		   const void *ptr, GLboolean map){	a->attr = attr;	a->stride = stride;	a->fields = fields;	a->type = type;	a->buf = NULL;	if (obj) {		if (nouveau_bufferobj_hw(obj)) {			struct nouveau_bufferobj *nbo =				to_nouveau_bufferobj(obj);			nouveau_bo_ref(nbo->bo, &a->bo);			a->offset = (intptr_t)ptr;			if (map) {				nouveau_bo_map(a->bo, NOUVEAU_BO_RD);				a->buf = a->bo->map + a->offset;			}		} else {			nouveau_bo_ref(NULL, &a->bo);			a->offset = 0;			if (map)				a->buf = ADD_POINTERS(					nouveau_bufferobj_sys(obj), ptr);		}	}	if (a->buf)		get_array_extract(a, &a->extract_u, &a->extract_f);}
开发者ID:ChillyWillyGuru,项目名称:RSXGL,代码行数:37,


示例23: _mesa_map_readpix_pbo

/** * If PBO is bound, map the buffer, return dest pointer in mapped buffer. * Call _mesa_unmap_readpix_pbo() when finished * /return NULL if error */void *_mesa_map_readpix_pbo(GLcontext *ctx,                      const struct gl_pixelstore_attrib *pack,                      GLvoid *dest){   void *buf;   if (pack->BufferObj->Name) {      /* pack into PBO */      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT,                                              GL_WRITE_ONLY_ARB,                                              pack->BufferObj);      if (!buf)         return NULL;      buf = ADD_POINTERS(buf, dest);   }   else {      /* pack to normal memory */      buf = dest;   }   return buf;}
开发者ID:aljen,项目名称:haiku-opengl,代码行数:29,


示例24: _mesa_map_drawpix_pbo

/** * /sa _mesa_map_bitmap_pbo */const GLvoid *_mesa_map_drawpix_pbo(GLcontext *ctx,                      const struct gl_pixelstore_attrib *unpack,                      const GLvoid *pixels){   const GLvoid *buf;   if (unpack->BufferObj->Name) {      /* unpack from PBO */      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,                                              GL_READ_ONLY_ARB,                                              unpack->BufferObj);      if (!buf)         return NULL;      buf = ADD_POINTERS(buf, pixels);   }   else {      /* unpack from normal memory */      buf = pixels;   }   return buf;}
开发者ID:aljen,项目名称:haiku-opengl,代码行数:27,



注:本文中的ADD_POINTERS函数示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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