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html游戏中设置键盘作为控制器

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键盘作为控制器

我们也可以使用键盘上的箭头键来控制红色方块。


创建一个方法来检查是否按下一个键,并将myGameArea对象的key属性设置为键代码。 当键释放时,将key属性设置为false:

Example

var myGameArea = {
    canvas : document.createElement("canvas"),
    start : function() {
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.context = this.canvas.getContext("2d");
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
        this.interval = setInterval(updateGameArea, 20);
        window.addEventListener('keydown'function (e) {
            myGameArea.key = e.keyCode;
        })
        window.addEventListener('keyup'function (e) {
            myGameArea.key = false;
        })
    }, 
    clear : function(){
        this.context.clearRect(00, this.canvas.width, this.canvas.height);
    }
}

Then we can move the red square if one of the arrow keys are pressed:

Example

function updateGameArea() {
    myGameArea.clear();
    myGamePiece.speedX = 0;
    myGamePiece.speedY = 0
    if (myGameArea.key && myGameArea.key == 37) {myGamePiece.speedX = -1; }
    if (myGameArea.key && myGameArea.key == 39) {myGamePiece.speedX = 1; }
    if (myGameArea.key && myGameArea.key == 38) {myGamePiece.speedY = -1; }
    if (myGameArea.key && myGameArea.key == 40) {myGamePiece.speedY = 1; }
    
myGamePiece.newPos(); 
    myGamePiece.update();
}
 
完整源代码:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
canvas {
    border:1px solid #d3d3d3;
    background-color: #f1f1f1;
}
</style>

</head>
<body onload="startGame()">
<script>

var myGamePiece;

function startGame() {
    myGameArea.start();
    myGamePiece = new component(30, 30, "red", 10, 120);
}

var myGameArea = {
    canvas : document.createElement("canvas"),
    start : function() {
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.context = this.canvas.getContext("2d");
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
        this.interval = setInterval(updateGameArea, 20);
        window.addEventListener('keydown', function (e) {
            myGameArea.key = e.keyCode;
        })
        window.addEventListener('keyup', function (e) {
            myGameArea.key = false;
        })
    }, 
    clear : function(){
        this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
    }
}

function component(width, height, color, x, y) {
    this.gamearea = myGameArea;
    this.width = width;
    this.height = height;
    this.speedX = 0;
    this.speedY = 0;    
    this.x = x;
    this.y = y;    
    this.update = function() {
        ctx = myGameArea.context;
        ctx.fillStyle = color;
        ctx.fillRect(this.x, this.y, this.width, this.height);
    }
    this.newPos = function() {
        this.x += this.speedX;
        this.y += this.speedY;        
    }
}

function updateGameArea() {
    myGameArea.clear();
    myGamePiece.speedX = 0;
    myGamePiece.speedY = 0;    
    if (myGameArea.key && myGameArea.key == 37) {myGamePiece.speedX = -1; }
    if (myGameArea.key && myGameArea.key == 39) {myGamePiece.speedX = 1; }
    if (myGameArea.key && myGameArea.key == 38) {myGamePiece.speedY = -1; }
    if (myGameArea.key && myGameArea.key == 40) {myGamePiece.speedY = 1; }
    myGamePiece.newPos();    
    myGamePiece.update();
}
</script>
<p>确保此窗口具有焦点(用光标点击一下屏幕),然后您可以使用键盘上的箭头键移动红色方块。.</p>
</body>
</html>
 

 看效果..


 
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