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html5触摸屏幕来控制游戏的源代码

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 触摸屏幕来控制游戏

我们还可以在触摸屏上控制红色方块。
 
在myGameArea对象中添加一个方法,该方法使用触摸屏幕的x和y坐标:
 
var myGameArea = {
    canvas:document.createElement(“canvas”),
    start:function(){
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.context = this.canvas.getContext(“2d”);
        document.body.insertBefore(this.canvas,document.body.childNodes [0]);
        this.interval = setInterval(updateGameArea,20);
        window.addEventListener('touchmove',function(e){
            myGameArea.x = e.touches [0] .screenX;
            myGameArea.y = e.touches [0] .screenY;
        })
    },
    clear:function(){
        this.context.clearRect(0,0,this.canvas.width,this.canvas.height);
    }
}
 然后,如果用户触摸屏幕,则可以使用与鼠标光标相同的代码移动红色方块:
 
function updateGameArea(){
    myGameArea.clear();
    if(myGameArea.touchX && myGameArea.touchY){
        myGamePiece.x = myGameArea.x;
        myGamePiece.y = myGameArea.y;
    }
    myGamePiece.update();
}
 
完整源代码:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
canvas {
    border:1px solid #d3d3d3;
    background-color: #f1f1f1;
}
</style>
 
</head>
<body onload="startGame()">
<script>
 
var myGamePiece;
 
function startGame() {
    myGamePiece = new component(30, 30, "red", 10, 120);
    myGameArea.start();
}
 
var myGameArea = {
    canvas : document.createElement("canvas"),
    start : function() {
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.context = this.canvas.getContext("2d");
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
        this.interval = setInterval(updateGameArea, 20);
        window.addEventListener('touchmove', function (e) {
            myGameArea.x = e.touches[0].screenX;
            myGameArea.y = e.touches[0].screenY;
        })
    }, 
    clear : function(){
        this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
    }
}
 
function component(width, height, color, x, y) {
    this.width = width;
    this.height = height;
    this.speedX = 0;
    this.speedY = 0;    
    this.x = x;
    this.y = y;    
    this.update = function() {
        ctx = myGameArea.context;
        ctx.fillStyle = color;
        ctx.fillRect(this.x, this.y, this.width, this.height);
    }
}
 
function updateGameArea() {
    myGameArea.clear();
    if (myGameArea.x && myGameArea.y) {
        myGamePiece.x = myGameArea.x;
        myGamePiece.y = myGameArea.y;        
    }
    myGamePiece.update();
}
</script>
<p>仅适用于触摸屏:用手指移动红色方块。.</p>
</body>
</html>
 

 
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