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html5游戏如何设置对象的反弹

51自学网 http://www.51zixue.net

 我们要添加的另一个功能是反弹属性。

 
反弹属性表示当重力使其跌落到地面时,该部件将反弹。
 
反弹属性值必须是数字。 0根本没有反弹,1将使组件一直反弹到它开始下降的位置。

Example

function component(width, height, color, x, y, type) {
    this.type = type;
    this.width = width;
    this.height = height;
    this.x = x;
    this.y = y; 
    this.speedX = 0;
    this.speedY = 0
    this.gravity = 0.1;
    this.gravitySpeed = 0;
    this.bounce = 0.6;
    
this.update = function() {
        ctx = myGameArea.context;
        ctx.fillStyle = color;
        ctx.fillRect(this.x, this.y, this.width, this.height);
    }
    this.newPos = function() {
        this.gravitySpeed += this.gravity;
        this.x += this.speedX;
        this.y += this.speedY + this.gravitySpeed;
        this.hitBottom();
    }
    this.hitBottom = function() {
        var rockbottom = this.gamearea.canvas.height - this.height;
        if (this.y > rockbottom) {
            this.y = rockbottom;
            this.gravitySpeed = -(this.gravitySpeed * this.bounce);
        }
    }
}
查看完整源代码:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
canvas {
    border:1px solid #d3d3d3;
    background-color: #f1f1f1;
}
</style>

</head>
<body onload="startGame()">
<script>

var myGamePiece;

function startGame() {
    myGamePiece = new component(30, 30, "red", 80, 75);
    myGameArea.start();
}

var myGameArea = {
    canvas : document.createElement("canvas"),
    start : function() {
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.context = this.canvas.getContext("2d");
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
        this.interval = setInterval(updateGameArea, 20);        
    },
    stop : function() {
        clearInterval(this.interval);
    },    
    clear : function() {
        this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
    }
}

function component(width, height, color, x, y, type) {
    this.type = type;
    this.width = width;
    this.height = height;
    this.x = x;
    this.y = y;    
    this.speedX = 0;
    this.speedY = 0;    
    this.gravity = 0.1;
    this.gravitySpeed = 0;
    this.bounce = 0.6;
    this.update = function() {
        ctx = myGameArea.context;
        ctx.fillStyle = color;
        ctx.fillRect(this.x, this.y, this.width, this.height);
    }
    this.newPos = function() {
        this.gravitySpeed += this.gravity;
        this.x += this.speedX;
        this.y += this.speedY + this.gravitySpeed;
        this.hitBottom();
    }
    this.hitBottom = function() {
        var rockbottom = myGameArea.canvas.height - this.height;
        if (this.y > rockbottom) {
            this.y = rockbottom;
            this.gravitySpeed = -(this.gravitySpeed * this.bounce);
        }
    }
}

function updateGameArea() {
    myGameArea.clear();
    myGamePiece.newPos();
    myGamePiece.update();
}

</script>

<p>反弹属性表示一个组件在击球后会弹起多大的力量。

将弹跳属性设置为0到1之间的十进制数。

0 =没有弹跳。

1 =将一直反弹。.</p>

</body>
</html>

 
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