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html游戏中使用鼠标光标作为控制器

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 使用鼠标光标作为控制器

如果要使用鼠标光标控制红色方块,请在myGameArea对象中添加更新鼠标光标的x和y坐标的方法:。
 
var myGameArea = {
    canvas:document.createElement(“canvas”),
    start:function(){
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.canvas.style.cursor =“none”; //隐藏原始光标
        this.context = this.canvas.getContext(“2d”);
        document.body.insertBefore(this.canvas,document.body.childNodes [0]);
        this.interval = setInterval(updateGameArea,20);
        window.addEventListener('mousemove',function(e){
            myGameArea.x = e.pageX;
            myGameArea.y = e.pageY;
        })
    },
    clear:function(){
        this.context.clearRect(0,0,this.canvas.width,this.canvas.height);
    }
}
 
然后我们可以使用鼠标光标移动红色方块:
 
function updateGameArea(){
    myGameArea.clear();
    if(myGameArea.x && myGameArea.y){
        myGamePiece.x = myGameArea.x;
        myGamePiece.y = myGameArea.y;
    }
    myGamePiece.update();
}
 
 
完整源代码:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
canvas {
    border:1px solid #d3d3d3;
    background-color: #f1f1f1;
}
</style>
 
 
</head>
<body onload="startGame()">
<script>
 
var myGamePiece;
 
function startGame() {
    myGamePiece = new component(30, 30, "red", 10, 120);
    myGameArea.start();
}
 
var myGameArea = {
    canvas : document.createElement("canvas"),
    start : function() {
        this.canvas.width = 480;
        this.canvas.height = 270;
        this.canvas.style.cursor = "none"; //hide the original cursor
        this.context = this.canvas.getContext("2d");
        document.body.insertBefore(this.canvas, document.body.childNodes[0]);
        this.interval = setInterval(updateGameArea, 20);
        window.addEventListener('mousemove', function (e) {
            myGameArea.x = e.pageX;
            myGameArea.y = e.pageY;
        })
    }, 
    clear : function(){
        this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
    }
}
function component(width, height, color, x, y) {
    this.width = width;
    this.height = height;
    this.speedX = 0;
    this.speedY = 0;    
    this.x = x;
    this.y = y;    
    this.update = function() {
        ctx = myGameArea.context;
        ctx.fillStyle = color;
        ctx.fillRect(this.x, this.y, this.width, this.height);
    }
}
 
function updateGameArea() {
    myGameArea.clear();
    if (myGameArea.x && myGameArea.y) {
        myGamePiece.x = myGameArea.x;
        myGamePiece.y = myGameArea.y;        
    }
    myGamePiece.update();
}
</script>
<p>将光标移动到画布中以移动红色方块.</p>
</body>
</html>

 
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